You can talk and eliminate them to strike out this part of the mission.Īfter a radio message about Martians invading the mine, you can proceed to the Tellurium Mine where a Synth named Earl can be found. ![]() On the way to Denver Airport, you will find a room full of cyborg machine. After defeating the first Synth and delivering the head the mission will be completed, though Wolfe will update three more locations of Synth. Sometimes the character cannot interact with Synth, you can attack them and initiate a battle to eliminate them from the lands of Colorado. However, if you choose to kill Synth, then the hunt for Synth will carry on. They might be introduced to us again if we proceed through missions but we will not know for now. Choosing to let them live and sneak out from the area, will end your mission instantly whereas Wolfe will leave the base too. Make sure to increase the Level of Nerdy Stuff to 4 at least in order to have a conversation with Animatronics. There are only two main choices that will affect the mission even after a long conversation, either you let them live or kill them. Once you get inside the Museum, you will need to interact with the Animatronics where the “Welcome” sign is lit up in red. They are smart enough to blend in such an environment which raises the question of where they might be? The answer is simple, they are hidden in the Colorado Heritage Museum. All Synth Location And Choices Required For Wolfe’s Hunt Mission In Wasteland 3Īfter collecting the Secondary mission from Gary “Nacl” Wolfe, you will need to go to Colorado Spring in search of Synth as per the clue. Therefore you can completely proceed all the way down to the end of this post to know everything about the mission and where your choices will lead you and Arizona. In this guide, we have mentioned the Synth location and the choices you will need to make. Though the information is less and to know about its location we all need to explore the whole of Colorado Springs and finally found them blending in with the environment. However, before you leave make sure to speak with Flab the Inhaler to complete The Bizarre quest objective.In Wasteland 3, there are Secondary Missions and Wolfe’s Hunt is one of them which requires you to find a Synth in Colorado Springs. If you manage to make a deal with him you can head back to Colorado Springs and speak with Gideon Reyes or Mama Cotter. You can pay Jones or use Barter (6), Kiss-Ass (7), or the Rubber Ducky quest item. You can find Pareidolia Jones here who will ask for $300 to help the refugees. ![]() ![]() Masato: Can cook food and will join the Ranger HQ in exchange for some Ramen Noodles from the vending machine at The Warrens.Long John: Generic NPC, not useful in-game.Randy Gett: A mechanic who can be recruited for your Ranger HQ if you can complete the Gett Family Homestead side quest.Eidilon: The owner of an adult entertainment place who offers the Monster Army Bunker quest.As you enter speak with the residents of The Bizarre Interior so you can understand their roles and how they can be beneficial to your cause. You can use the main entrance to access The Bizarre Interior. Exploring The Bizarre InteriorĪfter the battle, you can enter The Bizarre interiors. To save the Refugees in The Bizarre access the Interior and speak with Pareidolia Jones. Keep mind that if you go back to the world map before completing this mission all refugees will die. Find someone to take the refugees to a safe location, Ananda will guide you to Pareidolia Jones who can get the job done. After the fight, you get the key to the Refugee shed. No matter what you do his men won’t back down so prepare for a fight. There is a bridge guarded by minions of Lewis Stenerud who is the leader of the smugglers. Once you enter The Bizarre there is an exterior section that has some robots uphill you can fight.
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